Nejvíc mne pobavily reakce hráčů na ten podcast, na EnWorldu. Předem se omlouvám, za dlouhé anglické citace, ale tentokrát jsem si nemohl pomoci. Celý thread je
tady.
Třeba:
píše:
On top of that, the DM was very boring, offering no descriptions and just giving bare-bones mechanical notes. Also, the one hot girl they could find around the office and therefore dragged into the game looked very, very bored.
Což je teda fakt... kdyby se mi takhle tvářila hráčka, tak bych se na boj vykašlal a něco s tím dělal. (-1 to DM)
píše:
I want to point out some really fundamental shortfalls in the video podcast combat. The paladin did not challenge/mark (PHB 91) (minor action to do so, which she had plenty of). The warlock forgot to curse (again, minor action) enemies until about the third round of combat, I believe. The fighter did not enter melee until later in the combat, nor did he challenge/mark (not even an action, you just have to remember it) when he used his wizard powers. The rogue, while having a good first round, was neither backed up by his party nor did he use his mobility once he was in trouble (this was mostly bad luck on his part).
A tahle ten rant pokračuje o tom, jak herní designéři neznají vlastní pravidla. Zdrcující kritika. (-1 celému týmu :))
píše:They rolled badly, but as Palladion says, they really played poorly - very few attempts to help each other out, almost no coordinated tactics. You can tell their attitude was straight 3e/powergamer by the fact that everyone blew their action point in the first round. Using action points in the first round is really only a good idea if you are going to pull off some combo that eliminates an opponent or two. You don't just use it to re-roll a missed attack.
Seriously, why in the world is the rogue charging the mindflayer right out the gate? Even if his entire purpose there was to knock him unconscious, he should have encouraged the others (and they should have known) to work with him and pile on the Mindflayer at that point, or he shouldn't have done it. If they couldn't get there, then that is all the more reason not to charge in and blow the action point right away.
Ignore the rolls and simply focus on the actions the party takes in the first round or two and it doesn't even seem like they are playing the right game. I didn't see one instance of someone moving to flanking position, or even paying attention to the position of another PC.
Another thing that is a shame is that there are several poorly adjudicated or forgotten rules. I think that the OAs for the minotaur were not handled correctly (I'm pretty sure I saw the minotaur use one against the paladin twice in the same turn, and I also thought the warlock hit one of the creatures with a power that made it take OAs against its allies and yet I don't remember any of those occuring). Also, the paladin power "pray for more" is used to make the DM reroll at one point, which isn't how it works. They did put the text up, but it would have been better if they had also pointed out that Dave made a mistake in allowing that use of it.
A pak kdo má největší problém s přechodem na novou edici. WotC :))