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Character Builder - Known issues list
12/21/2010
A character that has a multiclass feat will correctly label additional multiclass feats as houseruled. However, if such a second feat is taken anyway, it will no longer show up as houseruled once taken.
Any character can select a Vadalis Griffon as their beast companion instead of only Vadalis Griffonmasters.
Arcane Ritualist does not allow for the selection of a ritual, nor can the feat be taken more than once.
Arena weapons from the Arena Training fighter feature are sharing all bonuses instead of just feat attack and damage bonuses.
Armor of Resistance does not allow the type of resistance to be selected.
Athasian Spellshard cannot be enchanted as a tome.
Autobuilding characters will not select the bonus rituals some characters, such as wizards, are entitled to.
Campaign settings editor is not implemented.
Certain shared rules elements, such as Channel Divinity, display all possible child powers when viewing rather than just those for the appropriate class.
Character sheets are not user customizable.
Characters with the same power from multiple sources, for example a wizard who takes magic missile and has a Master's Wand of Magic Missile, will have only one version of the power.
Crest of Vigilance Eternal cannot be applied to a shield.
Custom character portraits are not implemented.
Custom items creation/editing is not implemented.
Editing the same character from two different locations can cause unexpected changes.
Epic destiny choice cannot be postponed past level 21. If you meet the pre-requisites for the choice after level 21, you will be unable to select it.
Essentials characters may find some striking similarities in their default character portraits.
Gem of Colloquy does not give an additional language.
If you have more than one familiar, such as by Second Familiar, the constant benefits of all are applied instead of just one.
Import of hybrid characters is not working as intended.
Importing custom characters from Character Builder Classic may cause crashes. To resolve this, remove all house ruled items and try to reimport again.
In the Marketplace section, search is not executed across all categories; you must select a category before searching.
Lost Kin background has all skills associated with it instead of only class skills.
Luck Blade feature of Luckbringer of Tymora does not enable using the selected weapon as an implement.
Making multiple copies of the same character will cause the character's name to exceed the expected character name limit.
Mark of Scribing doesn't allow a language to be retrained.
Marked for Death ignores the prerequisite of being able to mark a foe.
Masterwork armor is not renamed for a Dark Sun character to the Dark Sun equivalent names.
Only two character sheets are available.
Play data cards are not implemented.
Power cards are not customizable.
Properties and powers of a magic implement take effect incorrectly when the character is not proficient in the implement.
Psychic character power points are not working as intended; power points are not being listed.
Remembered Knack allows any skill to be selected instead of the specified limits.
Rhythm Blade's bonuses apply even when wielded in the main hand.
Secondary/additional backgrounds cannot be selected.
Spiked Shield is treated as a weapon and does not properly also function as a shield.
Synchronized strike and other ranger beast companion powers display hunter's quarry information which is not applicable to beast attacks.
The Anointed Champion paragon path gives the Helm and Holy Symbol options starting at level 11 (they are not legal until 16).
The calculated stats for powers include only attack bonus and damage. The builder does not calculate critical hit information, secondary attacks such as for dual-wielding powers, healing, temporary hit points, summoned creatures, nor damage types.
The name of the character gets too long when you save too many copies.
The set bonus to initiative for Time Wizard's Tools is half the correct value.
There are no multiple weapons power stats.
Trusted Spellcasting allows the selection of powers with no 'miss' line. Powers that have a 'miss' line but do not deal damage on a miss are not being allowed.
Characters can equip Mount's Barding.
Crescent Moon (level 7 Paladin power from Dragon 386) still is calculating to-hit using the wrong weapon.
Darkspiral Aura lists an attack bonus, when there is no attack roll.
Inherent bonuses are always enabled.
Hybriding any class with a class that has Psionic Augmentation gives you an option for the 3rd level at-will swap and an encounter power.
Popup dialogs won't display properly on certaing screen resolutions.
There is currently no way to equip a versatile weapon two-handed.
The awakened potential feat is not working correctly.
When you are prompted to choose an one of your existing elements, high-level characters may have too many elements to fit in the space provided resulting in some choices unable to be selected.
There is no way to know which feats are house ruled.
Races with language choices, such as human, will need to re-choose their racial options. This also applies to races updated in the Player Essentials product line that now choose one of their ability score bonuses.
The Fighting Shield doesn’t trigger features that key on wielding a weapon such as swordmage warding.
All characters are considered to have a spellscar and this cannot be disabled.
Noble Adept theme doesn't add a Power Point to the character.
On the character sheet, it displays feats that you have re-trained out of as well as the new ones. So for example if you retrain "toughness" to be "superior will", your character sheet will show you as having both toughness and superior will.
Display setting changes are lost when switching between shops in the Marktplace.
The "Report a bug" page popup may be blocked by browser settings.
Features that let you replace one element with another, such as retraining and multiclass power swap feats, do not work correctly in some cases.
Some feats did not have summaries on the character sheet.
Staff Expertise is applying its bonus to implement powers, but not weapon powers.
The Mindbite Scorn Warlock Feat from Dark Sun doesn't correctly list the additional damage on the power cards.
There is no slot to equip a holy symbol.
Quantity is not displayed under Other Equipment on the character sheets.
Warforged can't be picked if you select Dark Sun setting.
Heat, Cold, and Poison Adaptation feats are not scaling properly for paragon and epic tiers
Hexblade pact weapons do not get benefits from implement feats and features when used in powers that have both the weapon and implement keywords.
Mages and wizards attempting to retrain spells will see both their retrained spells and their new spells on their character sheet.
Magical superior implements do not properly transfer their enhancement bonus to warlock pact weapons.
Switching pacts for Hexblades will give you both pact weapons in your inventory.
Wood Woad Guardian for fey pact Hexblades is missing text in its description.